software lets students and educators study how pressure,
temperature, and density change throughout the atmosphere,
by demonstrating how those variables effect the gauges
of an airplane.
|Beginner's Guide to Aeronautics
about how airplanes fly, including the forces that lift
them off the ground, keep them in the air, and help
learn about the principles of aerodynamics by controlling
the conditions of a big league baseball pitch.
can manipulate variables to design and test engines
to see what is most efficient. This software fosters
hands on inquiry-based learning in science and math
by simulating jet engine tests and the effects that
engines have on the speed and range of aircraft.
|Exploring Aeronautics CD-ROM
software provides interactive tutorials on the principles
of flight and aircraft design. A companion website gives
an introduction to and instructions on how to incorporate
these materials into math, science, technology, and
|Flight Testing Newton's Laws
workbook, video and CD-ROM use NASA video clips and
other illustrations to explain the principles behind
Newton's laws of motion.
|Foil Sim II
software fosters hands-on inquiry-based learning by
computing the theoretical lift of a variety of airfoil
shapes. The user can control the shapes, size, and inclination
of a wing, and test their decisions in a simulated wind
|Johnny's Airport Adventure
program takes children on a pretend trip to an airport
and on an airplane. Johnny's Airport Adventure introduces
K-4 students to aviation terminology and various engine
program helps students design and study the flight of
a kite. Kites with different lengths, widths, and materials
can be designed and tested with variable wind speeds
and control lines. The aerodynamic forces on the kite,
and the stability of the design are computed by this
Games presents a variety of multiple-choice math and
physics problems involving aircraft performance. Students
must answer questions about range, fuel usage, acceleration,
velocity and location during take-off.
Rocket Modeler lets students and educators design and
study the flight of a model rocket. This program computes
the stability of your design and flight trajectory while
K-16owing the user to vary the number and size of fins
and materials used.
|Sharing Aeronautics Projects Electronically
SHAPE program K-16ows students to use aeronautics to
learn about math and science. It is your mission to
make decisions to help navigate a glider to its destination.
This program has three skill levels for different grade